The Most Annoying Cards of Magic: The Gathering

Are you the type of player that never moves your back row of checkers? Perhaps you refuse to trade properties in Monopoly. As in many games, there are plays and strategies you can use just to irritate your opponent and make them sigh with frustration.

Magic: The Gathering is no different. Certain annoying strategies involve certain spells which can put your opponent on tilt.

Today, Paper Champion focuses on the most annoying cards in Magic. This list is not all encompassing and several cards that require another card for an irritating combo have been left out.

So with no further adieu, the biggest annoyances in Magic history, in no particular order…

 

norinNorin the Wary

Norin the Wary

Norin the Wary’s ability is one of the most annoying in the game. If your opponent has no way to target the legendary creature with what’s in play like creature abilities, this annoying pest will flicker back and forth from play and back again.  This can trigger many come into play abilities in decks like Soul Sisters. Even without a deck dedicated to his returning to play, Norin can frustrate your opponent and stymie their strategy while they question why purpose in putting this cowardly creature in your deck.

 

dream fighterDream Fighter

Dream Fighter

Most of you aren’t old enough to remember what a pain in the neck this guy was back in the day. Consider that an opponent attacks and you declare Dream Fighter as a blocker. Both creatures immediately phase out, removing them from play and dealing no damage. This occurs even with the most massive creatures and if the creature has first strike, trample, flanking or any other combat related ability. In combat Dream Fighter was quite a pesky nightmare.

 

bogleSlippery Bogle

Slippery Bogle

Slippery Bogle is just that, slippery. This creature makes the battlefield unfair as you cast multiple spell boosts on him while your opponent can only block against him or cast all encompassing mass removal spells. Not only that but this little critter is sticking his fearless tongue out at his enemies, a true sign of a real pest.

 

topSensei’s Divining Top

Sensei’s Divining Top

Sensei’s Divining Top if in a vacuum is just a deck manipulating artifact. In paper Magic, the constant use of the effect slows games to standstills as players seek certain cards. The Top’s effect also encourages players to play with shuffle effect spells to maximize it’s potential. This constant shuffling and cutting brings matches to a halt, creating more games reaching their time limits. Sensei’s Divining Top, banned for being boring.

 

squeeSquee, Goblin Nabob

Squee, Goblin Nabob

Squee has been annoying opponents for over a decade. Squee can be consistently be discarded for spell effects without any loss  to you. He can also be played as a near immortal chump blocker. This is a hard pest to get rid of, most of the time involving exiling him.

 

tasigurthegoldenfangTasigur, the Golden Fang

Tasigur, the Golden Fang

So you have had a good few opening turns, removing your opponent’s threats, perhaps even made him discard a card or two. Your opponent is using up his hand to stay neck and neck with you, just like you want. Next thing you know, this banana eating, whip wielding rascal comes into play, not only dwarfing the creatures you have mustered but also returning cards you have gotten rid of back into the opponent’s hand. This guy is a royal pain in the neck.

 

winterorbWinter Orb

Winter Orb

Winter Orb is the face of “not fun” in Magic: The Gathering. Matches everywhere have been ground to a halt with this artifact in play and many a multiplayer game ruined. typically, the deck that plays this has plenty of artifact mana available while you struggle, untapping just one land at a time. Many words can be said of Winter Orb players, none of which I will repeat here.

 

 

stasisStasis

Stasis

This enchantment screams annoying. The card’s effect, keeping everything tapped until you decide to stop is a control deck’s dream. At it’s very worst, the spell just drags the game out for as long as a player can pay a blue mana and players find that boring. The art, a whole other subject is just as annoying. I assure you, Vorthos players everywhere hate being indefinitely tapped out by a painting clown and blindfolded dog person teeter-tottering.

 

rhystic studyRhystic Study

Rhystic Study

“Are you gonna pay?”

“Are you gonna pay?”

“Are you gonna pay?”

Rhystic Study’s triggered effect creates some of the most annoying table talk at casual and Commander format kitchen tables. Sadly, this is a really great enchantment and deserves to be put in more decks.

“Are you gonna pay?”

“Are you gonna pay?”

 

fogFog

Fog

There is something to be said about a player going on a game ending, full out swing and having Fog played by the opponent. In casual, Fog is typically played as a “delaying the inevitable” card, in competitive, Turbo Fog has been ticking off opponents for years. Rarely, has the returning counter attack from a Fog playing opponent won the match, but when it happens, it’s something that will cause you to think twice before attacking with all your creatures to end a game.

Swing Last,

Aiokii

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