The Best Uncommons of Aether Revolt

Welcome back! I’ve been on an extended vacation, hiding in the Paper Champion Battle Bunker over the holidays. I’ve just gotten brave enough to poke my head out and what do we have? All the uncommons that will be spinning heads from Aether Revolt. You can purchase these cards at your local game store, retail outlet or get them shipped directly to your door by clicking this link and supporting this site!

Let’s dive right in!

Felidar Guardianfelidarguardian

For those of you that have already seen this card and it’s suspected combo with planeswalker Saheeli Rai, we know the threat of a New Splinter Twin combo is in the works. For those of you new to the loop, you can play Felidar Guardian and flicker Saheeli, use her -2 ability to make a copy of the Guardian to repeat. these tokens have haste and with infinite creatures, you have infinite damage. As I write this there is murmers of possible ban for this combo in Standard play. If not I suspect that this card will become public enemy #1 of most Standard tournaments until rotation.

maulfistrevolutionaryskyshipplundererMaulfist Revolutionary, Skyship Plunderer

I really think these two creatures have some promise. A 3/3 trample for 3 and a 2/1 flyer for 2 are fair but I’m more interested in their extra benefit. These two can fuel planeswalker abilities as well as have mini proliferate effects. Green and blue both have multiple ways for counters to be used and I know casual Simic decks could use both of these helpful creatures.

Gifted Aetherborngifted

This not-quite Vampire Nighthawk is still not bad. his larger then usual toughness and deathtouch ability are great at stalling out opponents and their ground game. The lifelink is also not shabby. This guy could also be used for Mono Black Devotion decks and any Vampire tribal action. Not a game breaking card but I’d be happy to have one on the board under most situations.

fatalpushFatal Push

Other than the Guardian combo above, Fatal Push is the most talked about card of the set. This instant has tremendous capabilities in Modern and has quite a bit list of potential victims like Tarmagoyf and Delver. The fact that this spell can weak havoc on most aggro decks in the format make this a 5 star removal spell going into the future. It has even drifted up near $5 for the uncommon before the set’s release.

Hungry Flameshungryflames

This is the best burn card in the set and considering that Incinerate can do just three damage for two mana, this instant is much better in my opinion. Not only can it kill off a potential threat, it also pings the opponent which is key when trying to deal out the most damage as quickly as possible. The card’s name is also a play on words from the hunger Games series which coincidentally had it’s own revolt.

vengefulrebelVengeful Rebel

Considering all the clue creating decks out there, Vengeful Rebel can make short work out of a threatening creature. Just sacrifice a clue to draw a card, then play the Rebel dealing out a -3/-3. You could even play this after a blocker take damage from a graveyard bound creature of yours after it’s died for optimal effect.

Tezzeret’s Touchtezzeretstouch

I’ve played around a bit with Ensoul Artifact and I’m a big fan. You don’t have to ask me what I think of this aura with all the clue tokens laying around the battlefield, each ready to deal a fourth of the opponent’s life in damage for just three mana. That’s not a good touch.

consulatedreadnoughtsiegemodificationConsulate Dreadnought, Siege Modification

Vehicles are the bread and butter of Standard right now and this enchantment assists decks that use them. By targeting the 1 casting cost uncommon, Consulate Dreadnought, you can have a 10/11 first strike creature as soon as turn 3. You can also play a Dreadnought on turn one and two, then play Peacekeeper Colossus which can turn the Dreadnaughts into creatures later. This is potentially one of the cheapest combos in Magic today.

Pacification Arraypacificationarray

This artifact has the potential to shut down the vehicles that frequent this set. Just pay two and tap the largest creature on the board at the beginning of your opponent’s combat. Deep down I wished this untapped creatures as well like Puppet Strings of years ago, but I’m sure Wizards knew better.

crackdownconstructCrackdown Construct

Last but not least is Crackdown Construct. This tricky artifact has great potential with all the clue tokens in Standard and please keep in mind, a vehicles being crewed is an activation. With so many activations going on not to mention all those 0 cost out there, how can this guy get overlooked?

Swing Last!


aiokiiAiokii has been playing Magic: The Gathering since Fallen Empires was released in 1994 and has been a Planeswalker ever since. Tending to gravitate towards hand melting discard decks, he has a knack for creative Tribal decks, often catching adversaries unaware. Aiokii is also a moderator on Reddit Budgetdecks an you can contact him on Twitter or Facebook.


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